HTC ViveDuring my first internship in San Francisco, I helped HTC and Valve develop the HTC Vive VR headset. Working closely with Catherine Kim, we created a cohesive industrial design language for the laser-tracking base stations, wall adapters, and more than six types of cables. It was the first project of my career to reach production, and working with HTC Taiwan’s engineers gave me an invaluable foundation in class-A modelling and design for manufacturing (DFM). Client
HTC, Valve
Duration
2015 - 2016
RoleIndustrial Design,
Base Station & Accessories
Team
Catherine Kim
Brent Barbaris
Carl Conlee
Leon Wolfendale
Claude Zellweger
Bio
I'm an Australian-born industrial designer based in San Francisco with over a decade of experience bringing innovative products to market. After beginning my career at HTC, I joined Ammunition where I have spent the last 10 years designing for a wide range of clients, from Fortune 500 to startups. Now, as a Senior Designer primarily focused on Beats, I am applying my passion for music and design into shaping the future of audio.







EE
Experience
Sr. Industrial Designer  /  Ammunition
Industrial Designer  /  HTC
Industrial Design Intern  /  True Brands
B.S Industrial Design  /  WWU



Expertise
Concepting
3D Visualization
Rapid Prototyping
Research & Insight
DFM


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